I thought this fits here
By - Jade_0001
Thats why i like saints row. I can finally be a fat shiny pink alien man with a big ol dick who sounds like a Russian woman
Every game should have a dick slider
Edit: I loaded up animal crossing after writing this and I am filled with so much regret.
lmaooo i love the dick slider
So men can finally compensate for what they're missing in real life
Lol as if a significant portion of human culture isn't already doing that
As a woman, can confirm.
I always went femme fatale Russian but would switch to the British voice every so often.
I always was the widest hunk of a guy with the biggest junk.
That game had a crotch slider? Was it just your underwear though?
yep, 4th game as well!
All it did was change the breast/bulge size. And how much censor blur would be used when your character was nude.
If you took off your undies it was blurred but there was a visual difference if u maxed out ur dong size
The widest hunk with the biggest junk who's about to slam dunk your body in his trunk (?)
Saints Row is a national treasure.
So... Katya Zamolodchikova?
Wait, you too?! I’m a purple alien with the voice of a Russian woman!
Are you talking about the giant dildo bat or the character's actual dick? I'm so confused as to what Saint's Row is actually about lol.
TLDR, you play a pychopath who runs a street gang that takes over 2 cities, then somehow takes over the US (its never really explained) then fights an alien overlord. Its totally over the top and tongue in cheek.
The character is incredibly customisable, you can play as a cross dressing muscle bear, a femme fatale or your generic gangster type, from Mafia to L.A. street gang
And there is a crotch slider.
The first game was pretty much a straight GTA San Andreas clone, a good one too, but it went its own way from there.
man, saints row is epic. i havent played it in years but it's a source of nostalgia for me and my brother. we had so much fun with it when we got co-op to work
You left out the best part! In Saints Row 2, there are side activities where you spray neighborhoods with sewage!
Sims 2 cas be like:
Seriously. The “fat” sims just have slightly larger butts.
Also breasts, at least for female sims, and a tiny bit of belly with non defined abs for male sims.
I still adore TS2, but this is one of the reasons that I wish the create-a-sim could be updated instead of just using custom body meshes that make you download special clothes. The "fat" for female sims is "kinda thicc" and the men just get a beer belly.
I'll admit, 12-year-old me that had almost fully developed started feeling fat after seeing TS2's "fat". Then I finished puberty and got fat for real lol.
“Kinda thicc” and beer bellies are accurate descriptions of what happens in the game! hahahaha.
And big ol’ bellies!
And the "fat" is actually just normal. The skinny is disturbing
I just really appreciate the reddit logic sometimes. Me criticizing the skinny model, which by the way IS the default body in TS2 = considered the "normal" body, that looks pretty r/Instagramreality is me somehow saying that skinny people don't exists or skinny IRL people look disturbing but go off I guess. There are skinny sims in TS1 too but somehow maxis managed to make them well.
Thin people exist. I am one.
As a healthy person that looks like the sims 2 skinny, thanks for calling me disturbing 👍🏼
yeah thanks a lot... me too I look like those skinny sims and not because I’m sick or anything.
I'm sure you look just like the TS2 model
Seriously, the skinny one isn’t disturbing at all.
nice skinny shaming.
But, at least they weren’t ashy.
I swear although I love that game I'm like 100% convinced it was a not-so-small contributing factor to my disordered eating habits
this why playing sims 2 is hard for me. the bodies aren't good. there are only three; """"fat"""", skinny and fit. the fat one is the only one that looks normal. i have to get cc clothes to correct the skinny and fit. sims 3 and sims 4 has much better skinny sims. also sims 1 has a good skinny model
Just got back into Sims 2 and their “fat” option is truly embarrassing, the beer gut is unnoticeable on the doll-like bodies they have. I get it to a degree with the animation limitations of the time, but come on. “Thin” and “fat” are not accurate binaries for the actual result
I remember in high school, after I had introduced a friend to TS2, when she looked at her family portrait from the neighborhood screen and went “I think [teenager] has gotten fat.” I went off a bit about how she was obviously not fat, just look at her, in what universe was that fat??
...Per the game mechanics, she’d gotten fat.
Yes!! I was looking at my very skinny sim’s stats post-giving birth and noticed she was now deemed “fat” and that just blows my mind. She was in a bikini at the time! With barely a gut!!
Yes! I’m constantly wondering why I can’t make my sims different heights or why their hats sit on top of their heads like weirdos. Customizing should be easy!
The height thing is actually pretty hard to do the way the Sims is set up. Hell, probably the way most games are set up. Same with skinny and fat most likely, though to a lesser degree. They would need new animations for shorter or taller people.
I dunno how paralives is going to handle it. Baldurs Gate 3 has different heights and it looks like a lot of effort is going into getting that to work. And they have a studio behind them, AND the different heights are "set", not scalable like paralives seems to be.
Even with Baldur's Gate 3 they simply have smaller races. Though Halsin's model does make me think Larian will add in some variation in build.
You are treating this like it's a brand new problem. The Sims has been handling different heights for Kids/Teens/Adults long before TS4 came along and basically removed the Teen life stage.
that’s true but you could never alter an adult sims height. In the past they have animated different interactions for teens and adults but if you have adult sims who are super tall and super short you have to figure out how to get the animations you already made to work for them, especially the romantic ones.
It would require them to then code in different animations depending on height differences which would be nearly impossible if height was a slider.
Yeah, you can see animations breaking when, for example, you mod toddlers allowing them to die. They don't have a dying animation so modders borrow the child ones, which causes those weird ass elongating limbs you see in some pictures posted here.
The animation system needs some way of handling varying limb lengths, it's not an easy thing.
There was a cheat for Sims 2 which allowed you to change the height of sims, and so long as you didn't change it too drastically the animations looked fine.
It could if things like the hands and whatnot are 100% anchored on the object they're interacting with. In the case of MMOs and such, they often employ "air animations" where a character will just interact with an object without actually touching it, which allows different heights to work more or less the same.
Some how I think a sim stirring a pot while being 3 feet away from it will get more complaints than not having variable heights.
Yes, but the way they handle that is just creating new animations for those different life states. This isn't that hard because the life states all have the same height as anyone else in the state (kids are all the same size, adults are all the same size). That doesn't work if you use a height slider.
You might be able to do it if they allowed you to pick a set height like tall, average, or short, but even then that's a lot of animations.
If we had height variation, it would need to be presets, like TS2 had with weight, and then people would complain there isn't enough height variation because there's a limited number of options
God forbid they put *effort* into a game though.
I mean, I'm with you on that one. They SHOULD be able to do some pretty great stuff, but these are the same guys who took an item from a previous expansion pass, changed absolutely nothing about it except the items it makes, and slapped a paw print on it and sold it in another expansion pack. I'm not holding my breath for something that would take actual work.
Yeah I agree but I think the height thing is hella irrelevant. Like unless two sims are next to each other I really don’t think about their height that much.
As long as a skeleton has the same bone hierarchy you can retarget animations for any mesh quite easily, and they look just fine, thats the entire reason of having skeletons in the first place
Animations also look fine regardless of what you do to the mesh.
Animations are not the limiting factor at all, nor is tech. These are artistic decisions and lack of priority that limit skin tones and body types.
It takes roughly 15 minutes to add 5-10 morph targets to any mesh and implement them in any mainstream 3d engine right now.
You do not need to create different animations for different height groups, over half the animations are heavily procedural in nature anyway. A decision was made to make kids look more uniform for whatever reason (not saying it was a good choice) and so they decided not to implement different heights, and focus on other things.
For limiting body types, they probably put a limit for several reasons, maybe because chairs clip too much with larger body sizes and it takes a bit of work to make the character procedurally adjust where they sit. Maybe clipping with tables in front of them, or doors, or beds and bed sheets looking odd since weight often shifts around the body but game characters are typically more rigid and belly physics is a pain in the ass.
Height is typically artistic, as the game would be a bit weird if sims had the same variation in height as in real life. It would be hard to tell from a design perspective whos what age, due to the airbrushed skin look.
Animations are the easy part, and in modern games procedural animation does a lot of heavy lifting which is why we see less variety and style but characters feel more planted in the environment. This takes a lot of work and the studio that does the sims is known by their lack of effort, sadly.
The sims doesn't use procedural animations. It uses targeted IK and FK pre-rendered animations for each body part. The "procedural part" is that each body part can use a different animation at the same time.
Which is significantly different than procedural animation.
Sure definitely! I usually refer to the use of IK as procedural animation but it is of course a different beast than that.
There's 3 rigs. Rigs are like the bones that set your animations.
So a child sim has certain animations because they have a child rig.
Same with adult/teen.
If you added a slider, the skin of your sims would stretch to meet where the elbows and knees and stuff would be, giving you nightmares.
While it's theoretically possible to have procedurally generated heights, the fact of the matter is with out creating rigs for each notch of the slider and everywhere in between your animations will break.
It's not as simple as you seem to think it is, its however much work it is for each animation say 10 days just for a random number, multipled by each notch of the height slider. For say, 30 notches between tiny person and giant that's literally an extra year of work.
Do they have a lot of interactions with other characters? I haven't played the game.
Okay, I'll see if I can find the cut scenes. I'm interested if they actually interact physically with each other, as that's where you'll run into issues. Especially things like hugging or kissing. Pointing eyes or heads up or down depending on height isn't particularly difficult.
>I dunno how paralives is going to handle it.
I swear Paralives will probably have 20 animations in the entire game and 5 for interactions. It seems like their off grid customization is the main appeal.
I feel like it wouldn't be such a big problem in 2020 with sims 4. Look how more advanced are games that were released this year. They have such undetailed animations compared to sims 2 and adding different heights and behavior according to their body mass would make up their lack of animations and poor graphics.
there's talk of using procedural animation for paralives. I'll be honest, I haven't a clue what that entails, but it'll be damn cool if it does work.
Apparently sims can’t have hats sit any lower than where they are currently due to code, I asked about it during a knifty knitting q&a or whatever either here or on thesims4, Bc it didn’t make sense to me to have knitted hats not cover your ears
The height thing is about animations and hats are set up like clothing because if you could set it up any way it wouldn’t right especially with randomly generated stuff.
That’s how I wear my hats irl :(
I don’t like them touching my ears
Gosh, this made me think how my fit pregnant sim had ABS and I was just 'wtf'
If you look at female body builders who got pregnant and stayed super fit, it's actually pretty weird looking irl.
Oh gosh, I'll have to look it up! I didn't think that was really possible but now I'm curious!
It's mostly the really lean ones. The baby bump is like a separate thing under the skin that you can see the border of. It almost looks like a bad breast implant.
Sims 3 had decent body diversity.
Knowing this, I intentionally overfed one of the adopted children in my early saves. He remained skinny until he was a young adult, and then he transformed.. he was actually big and wide!
Very impressive after the beer gut of Sims 2 (not to slight the beer gut - it was adorable).
oh hey thats my post. dope
*Ahem* World of Warcraft
I mean in the new expansion they added a helluva lot new options for skin tones, unless that's the reason you actually mentioned WoW in the first place...
I kinda hate the new customization, mostly because the ui is super unuserfriendly. I still also think its more than a bit lacking, especially since theres no body customization.
I don't think that's ever going to happen either. And if it does, that would mean it's a completely new game.
Hey I just started sims 4 and my guy got fat even I’m a professional athlete, workout everyday, and only eat twice a day... how do I not be fat?!
It also depends on what the sim eats. You have to feed them healthy food
Aww crap. I’ve been eating French toast everyday haha
Yup! Food has calorie values and I think different types of exercise influence muscle and fatness differently. Running will make them thinner, weights will make them hencher.
Thankfully the skinny/fat thing isn’t so much of a problem in ts3 and ts4, as a mainly ts2 player I was soooo jealous of the body sliders in those games (I never played 3 and only got 4 relatively recently).
thankfully modders have made “bigger” bodies along with a wide (pun intended) variety of body types for ts2. One day I will install some of them, but it is kind of a hassle and it would have been so much nicer if there had been more body options in the game from the start. The “fat” state in ts2 always bothered me ever since I was a kid. I thought it was lame; there was barely any change at all! If anything the fat state often looked more “normal”, especially for female sims. For male sims I kind of hated the fat state though because the only place it added weight was the stomach. Their arms/legs didn’t really change at all, which I thought was totally unrealistic/stupid.
as for the skin tones...well, vanilla ts2 has only 4 skin tones, so you can’t really blame it for not having variety there. The vanilla skintones I find really ugly and I usually replace them immediately, lol. I like to get a set of skins that have more variety, but not too much because I don’t need 103 options, just maybe 10-20 is enough for me to get a decent scale/gradient.
One problem, though, can be that cc creators sometimes seem to follow the gradient in the picture in this post. There’s a good progression and selection of lighter skin tones, with quite a lot to chose from, but on the other end of the scale it starts to get dark very quickly and very drastically, offering very little for the in-between shades :/
>he “fat” state in ts2 always bothered me ever since I was a kid. I thought it was lame; there was barely any change at all! If anything the fat state often looked more “normal”, especially for female sims. For male sims I kind of hated the fat state though because the only place it added weight was the stomach. Their arms/legs didn’t really change at all, which I thought was totally unrealistic/stupid.
I think the same, I don't know why was it so hard to make a body mass slider but wasn't hard to make a variety of face sliders. 'Fat' female teens literally look like a size 8-10 girl (I imagine they're tall), so I often made them fat and also for characters to be more diverse. 'Fat' males under the clothes literally look like a dad bod and skinnyfat when shirtless and female sims look like a curvy women that stopped going to the gym. It's probably tied to the culture of the time where everything bigger than VS models was considered unnatractive.
Sims 3 bodies look most anatomically realistic imo and the best distributed. Fat sims in S4 don't have a double chin lol.
I don’t know much about meshing at all but I imagine it could have been a limitation of technology back then? Idk :/ it’s a shame bc ts2 still holds up today as a good game but that specific aspect is a big letdown/fail. Also, I think you might be right about the culture/thinking at the time the game was made. Did you mean “XS“ though?
>I think you might be right about the culture/thinking at the time the game was made. Did you mean “XS“ though?
No no, for VS I meant Victoria Secret angels that were at their prime in early 2000s. Their bodies look alot like TS2 females, you can google them for comparison.
I assume it was a limitation, but that didn't stop people from appreciating the game years later.
Oh, I see, sorry. I thought maybe it was a typo and I thought maybe you meant Xtra (Extra) Small, as in sizing on clothes. I see what you mean though with Victoria Secret models. I’ve just never seen anyone abbreviate it before like that, sorry 😅
no ... it doesn’t lol💀
Kinda weird to post this here, given the work they're putting into the skintone revamp, and that TS4 is one of the few games out there that allows you to create actual fat characters
Not at all weird to post here, since the skintone revamp is happening after the game's been out for over six years, has released several packs for people to buy, and only seemed to bother fixing the skin tone issue after race became a big discussion again and a bunch of people called them out on it.
There's no way that Sims 4 lasts for another 6+ years (EA would either stop caring about The Sims or release a new game in the franchise to reboot monetization), so Sims 4 would have spent more than half its lifetime with a really bad set of skin tone options.
And still no word on hair, which isn't much better. (Hair colors. I mean, yeah, they are finally replacing that head-cauliflower abomination, so that's something.)
Yeah, I went back to sims 3 for the gameplay and even with every single expansion, the hair hair options are abysmal for black sims. Endless options of wavy hair. Handfull of afro textured hair options. I ended up downloading some custom hairstyles to make up for it.
Agree. The fact people are applauding and being like "Finally everyone can stop being so pissed off!" are missing the point. It took 6 years and they only did it because Game changers brought it up.
I've totally given up on ever seeing wheelchairs in game. I honestly think it would help especially for new wheelchair users like myself get more comfortable with our identities and to increase awareness of building accessibility and accessible housing. But like, 6 years to get skin tones changed, there will be a Sims 5 before physically disabled Sims.
I've always thought adding disabilities to the sims would be really cool and perfect reflection of real life. I understand the animation struggles and such but nonetheless. It *is* a life simulator
I honestly feel like rocking chair animations and biking code could be used together and tweaked for decently effective wheelchairs. The Snowy Escape pack could have been a way to sneak them in through injuries you get on the hill making your sim have to use crutches or a cane or a chair, and then like those items just happen to now be available for regular game play too. If they wanted to do it under the radar for some reason.
I think you're probably being a tad hard on a game that came out in 2004. It paved the way for a lot of Simulation games, and probably a lot of future character creators, so it can't be expected to have been perfect considering the technology at the time.
Dark skin tones weren’t invented in 2010, just because something paved the way doesn’t mean it’s above criticism
I always felt that the skin coloring "ramp", even if you only had 4 options, was relatively even, tho? And as a content creator for TS2 I can tell you, due to the texture compression method used by the game, very dark skins (darker than game's darkest option) usually tend to lose a lot of quality and it's difficult to make them look decent.
I agree, the ramp/shades aren’t the problem, the undertones and corpse-like lack of translucency is.
In some respects no. Skin tones is one of those areas where it should be criticized. But something like the actual game models, customization sliders, etc, that's all technical, and it can be above criticism if the technology at the time was having difficulty or consuming too much memory to allow for certain things to happen on the "bottom line" computers they wanted their game to run on.
“Fat” female Sims just got more curvature.
> Sims 2’s body types are hilariously lacking, I always thought it was funny that the difference between normal and fat was just ‘guys get a slight beer gut’ and I can’t even remember what fat female sims looked like it was so insignificant.
Fat female sims looked like actual women. "Regular" female sims were supermodel-skinny.
Plenty of "actual women" are skinny.
But not *that* skinny. I knew a few in my teens, but into adulthood we're talking about the extreme end of the bell curve in terms of both slender bone structure and body fat percentage. That isn't something that should be represented as the default "normal" option for sims, with anything thicker being the "fat" option.
The “fat” sims look like no fat person I have ever seen in my life. Their arms and legs are still disproportionately thin, and their faces are really hard to make fat. Big belly =/= fat person
I've always been so bothered there is virtually no way to make their thighs touch no matter how fat they are.
It’s those triple-wide hips I guess.
I think it's because Sims doesn't have squish physics (sims breasts clip into the sim they're hugging, for example), so if we had thighs touch it, they would just clip into each other while walking
I think it's difficult to add fat realistically in-game because every person puts on fat differently, and unlike in real life, fat doesn't have any give to it. We can't have no thigh gap, because doing so entails bodies having a level of plasticity. I don't really know how to explain my point, but if you give a sim large breasts, and then have them hug a sim, their breasts don't squish, they clip into the sim they're hugging. Sims doesn't have, well, jiggle or squish physics. Very heavy fat people (upper slider) have bodies which kind of fold over and touch more frequently than thin, or even less fat people's bodies, and we can't do that in game because the Devs would need to code a whole new mechanic we've never had before. I mean, hair doesn't even bend when touched. Sims bodies don't roll, flatten, or move in amy other way.
As for making fatter faces, I feel like it's just difficult to code into the game without it looking ridiculous. I've been trying to figure out how, like, a double-chin slider would work, because I think having extra fat around the head and neck would go a long way for having less-thin faces, but because everybody gains fat differently (incidentally part of why it's difficult for plus-sized clothing to just size up straight-sized clothing, in addition to the fact plus-sized clothing needs a whole new pattern because there's an additional "panel"), I don't know how they could do it in a realistic way.
Although I understand and emphasis with the frustration, because making female sims with very small breasts or narrow hips doesn't look quite right either. Clothes just don't look quite right.
This is why the modding community is the backbone of the TS4 community as a whole 😭. Ofc it's disappointing that EA themselves can't make bare minimum additions to the game, but certain sliders and presets really help add more accuracy
The modding community has *always* been the backbone of the Sims community, and our fat sims are more diverse and accurate now than they ever were in previous games. They still don't look perfect, but now we can change each aspect of their body individually which allows for more control.
The fat characters don’t get that fat though. I’ve had sims where I look at them and I’m like did they gain a little weight? Then I go in CAS and it says they’re almost all the way up the weight scale. If I can barely tell that they gained weight that’s kinda weird. They get like thick
I do understand your point though that in most games the characters are super muscular or thin
Yeah the bottom to two thirds up doesn't change really at all then the last third is drastic
Plus, every sims gains fat the same way, give me some diversity damn it
It depends on how you sculpt the sim, because your sculpting controls how the weight is added. That's how you can make sims that will gain weight primarily on the stomach, or on the hips, or etc. But if you sculpt them to be super skinny as a default, they won't put much weight on anywhere.
I sculpt my sims to match real life builds with the weight setting set to the midpoint, then adjust that slider up or down for a thicker or skinnier sim, and the range offered seems to go from about 90-240 pounds or so(for an average height woman at least, I always guess male weight wrong), which is just fine for me. I understand why some might want representation of heavier weights, but that's a difficult thing to model well in a game, due to the physics involved. As sims get larger, belief is stretched further, and there comes a point beyond which it just looks bad because the engine isn't up for modeling the way fat bunches and hangs on a real person.
I'm the opposite, I find it quite noticeable when they get overweight. Like a few years ago I had some sort of bug or something and I swear every single townie I found was on the extreme point of the scale.
Tbf I have the same thing rn, all my townies are at pretty much the maximum weight with super narrow shoulders and really wide hips. They really looked like pears. But if I manually reduce the weight even a fifth of the bar they're immediately a "normal" weight.
It wasnt actually a bug, just an oversight. EA had fucked up the calorie system so if your sims ever ate anything except a Salad they would gain weight, even eating salad they would have to workout near daily to not gain weight
Another reason is people assuming it followed real life rules on what gained weight. Garden salad will still gain weight (50 calories), while roast chicken, eggs benedict, fish and chips (and most other fish meals) are 0 calories.
Yeah, but I think they’re mostly referring to past sims games, not the sims 4. Not *everything* on this sub is hating on the sims 4 lol.
Except OP said it was about TS4..... 😔 I fucking swear.....
Yes, The Sims 4 has some clear issues, but like, it pisses me off how willfully-idealistic, to the point of being aggressively entitled, (to anything & everything they want) some members of the community can be.
But like, you can give a lot of constructive criticism WITHOUT being a whiny brat like so many butt-hurt, salty ass mfs out here acting like fools are doing.
I guess I'm just tired of the drama that this community creates SO MUCH OF. I guess that shouldn't be too surprising with certain types of people who are drawn to a life simulation game. Idk...
Yes. I am by no means saying the sims 4 has nothing wrong with it. But it’s a great game too, I love it. There are a lot of problems with it, but a lot of things that it is amazing with as well, such as the graphics or the build mode. It’s ok to criticize the game, but people on this sub take it too far. Sims 4 is a good game.
I wholeheartedly agree.
Bless you for being another sane person in this seemingly sea of hate. (Although I do understand some people simply are just shitting of TS4 for the memes & jokes)
But... It's possible to make sims that are not Kens and Barbies. Body customisation is not as good as face customisation, but there are a lot of “push and pull” points too, you can make a more thick sim without touching fitness sliders. You can even change the posture. I would say it's quite good, especially compared to previous games.
Of course you’re getting downvoted for this. The fat sims always look the exact same, there’s hardly a way to make them look different from any other fat sim. I agree completely.
i agree with you. i don’t understand why people are saying that the fat level is good enough. the lower 1/3 is skinny, the middle is just lean, and the top third is chunky. not fat. i myself am only chunky, and at my smallest i was in between lean and chunky, but im all about fat representation.
Good range of skin tones you’re saying?
From the perspective of someone in an Asian country, it really seems a good range for Western skin tones. Meanwhile we’re limited to one light skin and none of the darker (or lighter) skins (each with about 3-4 types of undertones). Custom content is of no help because they don’t do Asia-Pacific tones either.
From someone in a western country, it’s a trash range of western skin tones. This is why I’m excited for the update, because simmers from every country deserve to be represented.
Ehh Sims 4 is pretty good about body types, still waiting on those skin tones though
What do you mean? You can make people GREEN, diversity has WON
That’s it. I’m gonna say it. THIS IS THE MII FROM THE WII.
No yeah, but , the sims 3 base is fabulous.
I love sims 2, but people who say “it’s an old game, it’s allowed to have 4 skin tones” are straight delusional ngl
It having so little skin tones is somewhat related to the technology at the time but also just the development of the game, like a lot of the game was lost during the development because a fire or something, so they had to remake quite a bit of the game and you know there are more important things than creating skin tone textures. Also looking back at games from the time it seems like game development was way more chaotic back in the day, like in the games from the time there are a lot of things that make you go "how did they miss that?"
Games such as spore beg to differ. Having a few extra colours is...well it’s not demanding at all, limitations have no effect on that whatsoever.
That’s kind of a joke tho? There’s literally more dark skin tones than light skin tones in the sims 4 lmao
Yeah but the dark skin tones are all shit. The undertones make no sense, certain black skin tones will look grey-ish or green-isn for some reason and even still there’s only like five or six. And the undertone thing is a problem with lighter skin tones as well. Skin tones in general in the Sims 4 are a problem so I’m rlly glad they’re fixing it. Why do you think there’s so may CC skin tones lmfao?
Literally the exact same applies to light skin tones. They’re yellow and make the sims look sickly.
honestly, the best looking skintones in ts4 are the olive skintones.
In Sims 2 there was pale, light, tan, and dark so it might be about that
This is stupid. There are more dark skintones in the sims than there are light and in cas you can make sims pretty fat. In ts4 anyway. They don’t get literally morbidly obese but I don’t see any issue there lol
To be fair, it doesn't make sense in most video games for the main character to be fat.
If your job includes obscene amounts of cardio, you're not going to be overweight. No matter how badly the fat activists want 600 lbs to be "normal".
A very valid point. For more story based games, sure, allow for body type personalisation but yeah, action, adventure or RPGs, sometimes it just doesn't make sense.
A lot of things in RPGs and action adventure games don't make sense, such as plate bikinis that somehow work to deflect bullets, and sometimes literal magic. But fat characters is where we're gonna draw the "nah, too unrealistic" line?
No, I agree, the things you listed also don't make sense.
Also making different body types creates a lot of "scaling" issues with animations and clothing, armour etc
>No matter how badly the fat activists want 600 lbs to be "normal".
Nice straw man argument 🙄 comment made your point just fine before this snark.
Edit: I don't even disagree with the initial point the comment was making. It's just unfortunate that they had to over-exaggerate points from the other side with major attitude to try to support it. Nobody thinks a 600 lb weight is healthy, normal, or acceptable for an adventuring player character. That's just exaggeration to try to discredit others.
600 lbs is 272.4 kg
I don't know how you all are playing but my Sims can get very thicc and commonly do. I rarely have a skinny sim a few hours in. The skin tone though, absolutely true.
The skin tone one but they also have the entire rainbow with 3 shades and 3 tones for each color and yet
it’s kinda disappointing that many darker skin tones on Sims look grey/ashy. Hoping the new update fixes that.
It's like they never saw a cool toned person. They think that pale cool toned skin looks like a vampire when it's actually rosy.
the tea and the shaaade is hot lmaooo
I’m really looking forward to the december update so I can finally make a Sim that looks like me. I’ve been playing since Sims 1 as a kid and I’ve never been able to have a Sim that was as pale as me. In Sims 2 it was mannequin white, Sims 3 it was pinkish white that glowed and in TS4 it’s just...pink or jaundice yellow.
I need my yellow/pink undertones alabaster skin!
oh, ouch. I read the first part and was like "nah Sims is pretty damn good for representing fat bodies" but then I saw the skin tones, and that was pretty much how Sims 4 shipped. Like what was EA thinking with that original skintone selection. It really does feel like an insult to POC.
Me too lol. Like the sims your sims can be everything in between or like chubby but still curvy. Why is this getting so many down votes?
you thought correct
And then some games let me make my face look like a vagina.
oh girl the SHADE
Ark: survival evolved character creator
Being obsessed with skin colour is not a replacement for a personality
except in the Sims it’s 2,000 dark skin tones and three white skin tones.
More like all of them are medium/tan and none are a good shade of pale or dark
On. Fuckin. God.
the size model in the sims only goes up to about a women's size 16 - the AVERAGE SIZE of the american woman. AVERAGE. a size l-xl. ridiculous. most of your moms are bigger than that. i'm sorry i don't subscribe to the reddit hivemind of 'fat people should be locked away and punished until they lose weight' but a life simulation game should simulate real life, which, for a lot of people, is bigger than a size 16. and i could go on about this.
and everyone saying "there's more dark skintones than pale skintones"... there's more races than white and black. and not even to mention the shitty job they did on all of the darker skintones. they're unusable.
the sims' representative options for anyone that's not white, thin and able-bodied are completely inadequate. y'all complain about a bunch of stupid shit besides the one thing the sims claims to focus on: diversity.
the weight thing is probably unfixable, due to how complex the game is now. how many animations they'd have to edit and clipping stuff. but the skin tones... we all deserve better.
Not everyone is an American here and not every country has as many plus size people as your country has.
that literally doesn't matter, and the diversity problem as a whole is not centered around America.
> there's more races than white and black
There's no races, mate.
u think imma have this convo in the sims subreddit?
I think you're forgetting about how much work it would take to program in bodies that form rolls and thighs that touch. For thighs: Sims breasts clip into the Sims they hug, the engine needs space between them for the walking animation, otherwise the thighs will clip into each other. The same is true for when the upper arm folds over onto the lower arm.
If you notice, there's also no belly hang in game, because it would be clipped through
imo idek why there are so many whites when pretty much all of them look the same. there’s more variation with non white skin tones, so why are there so many goddamn white skin tones??
have you seen a pale person next to a person that has skin that can tan (but isnt tanned) next to someone with a different undertone? everyone is white but these people look entirely different
yeah i get that, but we don’t need 70 whites and 2 blacks
Luckily at least now the sims is gettin an even more expansive range of skin colors (its quite a bit much, but I'm sure its fiiiiiine) tho they really need to boost both of the sliders, like... at least by 2x XP
TIL the literal range of human skin tones is a bit much